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I probably said this before. The deathbed perspective is an exercise of taking your entire life experiences and distilling them to get a concrete core as seen f
by buran77 5y ago
I probably said this before. The deathbed perspective is an exercise of taking your entire life experiences and distilling them to get a concrete core as seen from the "final checkpoint". The key is knowing that there will be no future experiences to alter the result, and that makes the determination as final and as accurate as it can ever reasonably be. It's not a decision making tool, it can't be used to alter the future. It's a conclusion, a punchline.
But if you want to see what's important now that's a decision, a seed for your future, and it's open to change and evolution. This cannot be more different from a real deathbed perspective. So taking this decision by imagining one of infinite possibilities of your future up to your distant deathbed makes no sense. Even meeting your future self wouldn't give good insights on any "road not taken". An imagined, relatively random, and distant future outcome can't help you decide what's best in the present more than flipping a coin will.
The people drawing these conclusions may have no future but they do have the entire past. When you ask for a game review you're more likely to go for one coming from someone who's finished the game rather than someone who played the tutorial. That deathbed conclusion is meant to pass on what were the best and worst parts, not what should have been done differently because finishing the game means you know the outcome of exactly one of the possible move combinations. So if most old gamers say a particular mission deserves attention it's not a guarantee it does but it's a strong indication.