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> You may like STL, but that doesn’t change the fact that a huge number of companies have policies against using it. Sources? I haven't heard of any company di
by mynameismon 5y ago
> You may like STL, but that doesn’t change the fact that a huge number of companies have policies against using it.
Sources? I haven't heard of any company disallowing it, on the contrary, have heard of companies promoting its use.
edit: fixed formatting
- drainyard 5y agoA lot of game companies don't use STL. I assume theremust be plenty of system software companies doing the same.
- jcelerier 5y agohttps://www.youtube.com/watch?v=6hC9IxqdDDw https://www.youtube.com/watch?v=6hC9IxqdDDw anecdotally in the last ten years I haven't seen a single C++ codebase not using the stl, except arduino-level stuff
- drainyard 5y agoI assume a lot of people roll their own containers and use STL algorithms, which makes a lot of sense if you need control over allocations but still want to utilise the STL.
- ncmncm 5y agoCertain game companies decades ago had a house STL.
- flumpcakes 5y agoYes. I think this is so common that Rust, positioning itself as an option for a systems programming language, has the #![no_std] macro to not link with the full standard library.