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If you're not imposing the requirement that someone create a AAA game, then No, I definitely know enough artist+devs who can create a high end engine from scrat
by dagmx 5y ago
If you're not imposing the requirement that someone create a AAA game, then No, I definitely know enough artist+devs who can create a high end engine from scratch as well as the art assets.
I can definitely drop into any part of the graphics pipeline from graphics programming, to art creation and AI etc... and have done so on multiple projects.
That said, doing it all by a single individual is a massive undertaking and incredibly unlikely.
That's why it comes down to capability vs execution. It's definitely possible for a single individual to be able to do each part of the process over multiple projects, but unlikely they could do it all on a single one by themselves.
- boppo1 5y ago> artist+devs who can create a high end engine from scratch as well as the art assets...drop into any part of the graphics pipeline from graphics programming, to art creation Is there a job title for this role? I'm not stellar at art or programming but I'm 'really good' at both and everything in between.
- dagmx 5y agoYep! The catch all term is Technical Artist. I say "Catch All" because understandably there's a massive variety in types of technical artists (FX, shaders, rigging, generalists, tooling focused etc..) but that's the effective term. You can join the forum and slack for https://discourse.techart.online/ https://discourse.techart.online/ to learn more.
- boppo1 5y agoAwesome, thanks!