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Ultimately it's just one elegantly simple equation that defines the entire field and all of the complexity of rendering realistic graphics: https://en.wikipedia
by qbasic_forever 5y ago
Ultimately it's just one elegantly simple equation that defines the entire field and all of the complexity of rendering realistic graphics: https://en.wikipedia.org/wiki/Rendering_equation https://en.wikipedia.org/wiki/Rendering_equation
Unfortunately it is impossible to solve for real-world scenarios so we just keep refining and refining better estimates. :)
- wyager 5y agoEven the rendering equation isn't fully realistic; it doesn't capture wave optics phenomena like, say, grate diffraction.