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I learned unity about 5 years ago and got burnt out on it after a few personal projects and a few freelance side gigs I took that used it. But I was not a decen
by nopenopenopeno 5y ago
I learned unity about 5 years ago and got burnt out on it after a few personal projects and a few freelance side gigs I took that used it. But I was not a decent programmer then and I have earned a CS degree in the time since. I actually used 3DS Max and Blender more than Unity but have since been distracted with web development and once I’m settled in my new job I am planning to write a raytracer. Any other recommendations?
- erwincoumans 5y agocheck out TinyRenderer, a 500 lines cpu renderer with some essential parts similar to OpenGL, such as z-buffer, vertex and pixel shaders, texture mapping, shadows etc, with articles explaining how things work: https://github.com/ssloy/tinyrenderer https://github.com/ssloy/tinyrenderer
- nopenopenopeno 5y agoOh this is awesome! Thanks!
- t8y 5y agoThe book RayTracingInOneWeekend[1] is a good starting point for people looking to write a raytracer. [1]https://raytracing.github.io/books/RayTracingInOneWeekend.html https://raytracing.github.io/books/RayTracingInOneWeekend.ht...
- rembicilious 5y agohttps://www.gabrielgambetta.com/computer-graphics-from-scratch/00-introduction.html https://www.gabrielgambetta.com/computer-graphics-from-scrat... This walks through the creation of a raytracer and a rasterizer in a way that was pretty easy for me to understand. It’s not exhaustive; it’s just right.