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Mobile Gambling Use Explodes: 94% Growth Last Year
- rabble 15y agoGuess it's one of those 3rd screen things, sit back, watch the game, and make bets on your ipad. Not sure it's safe for the pocketbook, or the ipad if you spill beer on it.
- davidtyleryork 15y agoI think it's both that, and the overall convenience of mobile. In the past, you would think, "hey, I can bet on that!" and then you usually aren't near a computer (or a casino). Now you always have your phone with you
- jay_kyburz 15y agoDavid, I'd like to ask you some more questions off line. I can't see your email address in your profile.
- davidtyleryork 15y agoHey Jay, my email is tyler@betable.com
- noduerme 15y agoSponsored by... Betable? Never heard of them before. Interesting site. It's like a license in search of a casino, instead of the other way around. They did get it right, though... the gambling model is FAR more profitable than any other gaming revenue model out there. The question (I guess) is whether their dev market understands what they're actually offering and how hard it is to achieve. My feeling is that the UK has made acquiring a gaming license so effortless, and game developers are so locked into the current in-world rev and/or app-based models, that no one's paying much attention to this. There have been a few stand-out articles on the subject, like this one from Bruce Everiss, a probable basis for their service: http://www.bruceongames.com/2011/01/28/gambling-as-a-video-game-business-model/ http://www.bruceongames.com/2011/01/28/gambling-as-a-video-g... but basically it's been ignored. And will continue to be ignored as long as the market becomes more fractured, and the largest segments outlaw anything of the kind, and Silicon Valley continues to treat gambling as a toxic form of revenue. Nonetheless, I think there are serious issues with Betable's business model, not the least of which is that they have no way to certify what the games tying into their API are actually DOING, or whether they're fair. That lack of auditing in itself seems to pretty much explode any reason to acquire a legal license in the first place. What's the license actually get you, then, if not auditing and regulation? An ability to take payments for gambling? How is it legal, if it's not audited? How do they guarantee on behalf of the government that the sites they're putting under their license are running fair and legitimate games? Again, this is basically a license in search of a new kind of casino. But why wouldn't a new kind of casino, or gaming site utilizing that model, just take Bitcoin or Linden dollars? Why bother with all this licensing at all, especially if it's just window dressing?
- noduerme 15y agoOkay, then looking at their blog I found this: http://blog.betable.com/where-is-gambling-legal http://blog.betable.com/where-is-gambling-legal THIS IS COMPLETELY WRONG. There are at least 15 green countries on that map where gambling's either completely illegal, or else under so much regulation that their license would certainly not stand up in court. What they're trying to do is insane, stupid, and basically abusing the naivete of your average iphone developer. I pity the idiot that's their first guinea pig. edit. Thinking about it more, the first guinea pig is probably going to be some poor guy who ends up getting arrested the next time he's in Russia (green on the map). I think the revocation of Betable's gaming license is going to be the least of their problems when that happens...
- davidtyleryork 15y agoThis is the list of countries where the UK Gambling Commission lists its license as being compliant. For the record, if you check any other major British-based gambling site, such as Betfair.com or King.com, you will find that players from ALL of the above countries are allowed to sign up and gamble on those sites. We hold the exact same UK licenses as they do. And no, we are not preying on anyone, developer or otherwise. We assume all legal responsibility and risk for the gambling aspect of any game, meaning any developer that works with us has no risk of legal action. We handle all aspects related to gambling. A developer from anywhere in the world, including the US, has no risk of getting arrested anywhere.
- davidtyleryork 15y agoHey Noduerme, great comment, let me go over each point individually. There's a lot to cover here! First off, you are right on our high level concept. "A license in search of a casino" is an interesting way of putting it. The key value that we offer to gaming companies is the ability to leverage our gambling license. However, you severely underestimate the difficulty of acquiring a UK Gambling Commission license. In order to get the licenses that we now hold, it took us over 18 months and $1.5 MILLION. This does not include the corporate structuring and other things that were extremely difficult to navigate through as a first-time applicant. These time & money costs are simply too great for the vast majority of small & medium sized game studios, and the compliance issues get increasingly prohibitive as you get into larger studios and finally AAA gaming corporations. Interestingly, we were initially concerned with gaming industry's opinion on gambling like you mentioned, but we have found that that perception is not the case at all. The vast majority of responses are positive and the majority of markets that games work in are open to gambling games. As for ensuring fair & legal applications of our API, we go through every game before it goes live with our platform and make sure that it is administered in an appropriate way. Our goal is to grow the entire social gaming + gambling ecosystem (or "social gambling games" as we like to call them), and unfair or predatory practices only damage the ecosystem as a whole. We take this very seriously and already have systems in place that let users set their own limits on deposits & losses, as well as a gambling addiction hotline. What our service provides is the ability for game developers to incorporate real-money play into their games, including cash-out. We are audited by the UK Gambling Commission annually and we handle all gambling aspects of the games we partner with, so we essentially deal with all of the legal & financial issues. Game makers can simply plug in our API and have access to a very engaging form of monetization without overcoming the massive initial hurdles and dealing with the ongoing compliance issues. We think this is a pretty compelling value proposition for game developers.
- tomkarlo 15y agoGiven that most estimates of mobile app growth (that I recall) are well in excess of 100%, does 94% growth (lagging the overall market) in any way constitute "exploding"?
- davidtyleryork 15y agoHey tom, 100% growth of mobile apps overall doesn't constitute 100% increased mobile app usage, it just means more downloads. This is usage, meaning how much people are engaging with the app. Even so, given that mobile gambling is in its infancy and that serious marketing dollars have not been put behind it to the same extent that it has been put behind the app industry as a whole. We expect mobile gambling to increase dramatically as things ramp up.
- tomkarlo 15y agoActually, both mobile app and mobile web site usage - not downloads - are up well over 100%. On mature sites I've worked on, growth is clocking in closer to 200-300% annually. So it does seem kind of weak to tout 94% growth when anyone actually working on mobile looks at it. Even the CAGR over the 5 years of 2010-2014 is currently projected in excess of 100% (http://gigaom.com/2010/04/12/mary-meeker-mobile-internet-will-soon-overtake-fixed-internet/ http://gigaom.com/2010/04/12/mary-meeker-mobile-internet-wil...)