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> This one hits home. I did my first (and only) graphics programming in college in 2019 and it was indeed OpenGL 1.1 to make matters even more stupid, it was a
by Archit3ch 5y ago
> This one hits home. I did my first (and only) graphics programming in college in 2019 and it was indeed OpenGL 1.1 to make matters even more stupid, it was a course where the opengl part was only half the course, the other half was about image processing using matlab...
Why is this so relatable? First (and only) graphics course in 2019, fixed (1.x) pipelines, down to memorising individual API calls for the (paper) exam. To their credit, the professor admitted it was out-of-date: "You're never going to use these in real work, it's only here to teach you rotations with matrices etc."
I wonder what graphics programming looks like these days. DL anti-aliasing?