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> I took a 400 level 3D Graphics course in college in fall 2010 months after OpenGL 3.3/4.0 was released. It was taught based on the original Red Book using Ope
by samwisehamgee 5y ago
> I took a 400 level 3D Graphics course in college in fall 2010 months after OpenGL 3.3/4.0 was released. It was taught based on the original Red Book using OpenGL 1.1. Fortunately, the professor let me use OpenGL 3.3 as long as I met the assignment requirements. Sadly, college graphics professors still teach 1.x and 2.x OpenGL today in 2020
This one hits home. I did my first (and only) graphics programming in college in 2019 and it was indeed OpenGL 1.1 to make matters even more stupid, it was a course where the opengl part was only half the course, the other half was about image processing using matlab...
I dont know what it is about graphics programming, I've tried many times to learn it but its so different to any of the other programming I've done that it feels totally impenetrable.
- Archit3ch 5y ago> This one hits home. I did my first (and only) graphics programming in college in 2019 and it was indeed OpenGL 1.1 to make matters even more stupid, it was a course where the opengl part was only half the course, the other half was about image processing using matlab... Why is this so relatable? First (and only) graphics course in 2019, fixed (1.x) pipelines, down to memorising individual API calls for the (paper) exam. To their credit, the professor admitted it was out-of-date: "You're never going to use these in real work, it's only here to teach you rotations with matrices etc." I wonder what graphics programming looks like these days. DL anti-aliasing?