2 ms·
Ok, I didn't read all that but that is 100W of power. My solution to be able to work on a 5W Raspberry 4 is to use C (arrays for cache misses), compile with GC
by bullen 5y ago
Ok, I didn't read all that but that is 100W of power.
My solution to be able to work on a 5W Raspberry 4 is to use C (arrays for cache misses), compile with GCC to a .so and hot-deploy that into my engine.
That way I have a zero dependencies engine (only stb_ttf and kuba_zip) that compiles from scratch in 30 seconds and the game .so takes ~1 second.
I don't even have to use a build system or many cores to compile.
Simple and low power.
Downvotes without commenting, proves my point.