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This is pretty cool, I've looked for libraries like this myself in the past. Sometimes I've needed to render a bunch of simple 3D graphics off-screen, without a
by dimatura 5y ago
This is pretty cool, I've looked for libraries like this myself in the past. Sometimes I've needed to render a bunch of simple 3D graphics off-screen, without any real-time or high-throughput requirements (mostly for visualizing 3D stuff in robotics/computer vision). Setting up GPU-based pipelines for this is possible, but can be kind of kludgy and annoying. Mesa3D can do opengl software rasterization, but it's also a nontrivial dependency. I've ended up writing crappy rasterizers in the past just to avoid all that hassle. A single-header solution for this that's more up-to-date than TinyGL is welcome.