2 ms·
Just wait until they have your unconscious eye-twitches. Foveal rendering is required for adequate resolution/refresh of VR/AR due to the bandwidths and GPU ca
by kurthr 5y ago
Just wait until they have your unconscious eye-twitches.
Foveal rendering is required for adequate resolution/refresh of VR/AR due to the bandwidths and GPU calcs involved (e.g. 6kx6kxRGBx2eyesx120Hz=~200Gb/s). Updating only the 20-30deg around the eye's focus allows reducing this by >10x which reduces power/weight and GPU cost dramatically.