4 ms·
It's a bit unfair because modern pixel art games are literally nothing like old pixel art games. For one, the resolution has gone from 400x300 to ~3000x1500 an
by dmitriid 5y ago
It's a bit unfair because modern pixel art games are literally nothing like old pixel art games.
For one, the resolution has gone from 400x300 to ~3000x1500 and more, and the number of color went from 8 to millions. All those pixels in high-res pixel art have to still be stored somewhere.
Even though I still agree that some games do not deserve to be as fat as they are.
- iamstupidsimple 5y agoAt the same time, we're talking about bitmaps here, not 4K textures.
- thejohnconway 5y ago4K textures are bitmaps aren’t they?
- Minor49er 5y agoNot to mention the other liberties taken with modern pixel games, like non-pixelated particles and effects, character portraits, etc. These modern games don't look retro so much as they look simplified
- jcelerier 5y agoThe entire Chrono Trigger SNES rom fits in a 1024x1024 PNG image though
- dmitriid 5y agoIt was also 256×224 resolution, 8 bpp colors, max 128 sprites at max 64x64 resolution. And 8-bit music with 8 voices. Whereas just the light texture for Celeste's dynamic lighting is bigger than the entire Chrono Trigger ROM :) https://medium.com/@NoelFB/remaking-celestes-lighting-3478d6f10bf https://medium.com/@NoelFB/remaking-celestes-lighting-3478d6...