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The game client is built with PixiJS, and otherwise mostly uses vanilla JS. The backend is built with Node.js, and the game uses a custom WebSocket protocol cal
by zuudo 5y ago
The game client is built with PixiJS, and otherwise mostly uses vanilla JS. The backend is built with Node.js, and the game uses a custom WebSocket protocol called Ribbon.
In fact, there's a whole list of open source dependencies at https://tetr.io/about/acknowledgements/ https://tetr.io/about/acknowledgements/.