4 ms·
Probably relevant to note that Minecraft stores the entire chunk once it's generated. (Of course it has to -- it's malleable.) And that's a lot more informati
by jdmichal 5y ago
Probably relevant to note that Minecraft stores the entire chunk once it's generated. (Of course it has to -- it's malleable.) And that's a lot more information than a height map and texture.
It looks like Star Citizen did something like procedural planet generation at different levels of detail depending on the camera. I'm assuming with a chosen, stable seed. And then a combination of randomly- and purposely-placed distribution of assets on the planet.
- wlesieutre 5y agoStar Citizen does the textures in Substance Designer, I would guess they're included in the game files and not regenerated at runtime. I believe in addition to the terrain height/color maps, they generate textures that feed into object scattering so that rocks/trees/etc can be designed into the environments by the artists, but regenerated clientside to avoid needing to store millions of rock locations. The low detail "from space" version used to be painted separately and then blend into the ground detail as you approach, but I believe the space view and the ground ecosystem mapping come off of the same map now. EDIT: here's the video I'm remembering from https://www.youtube.com/watch?v=IfCc_aDNsAw https://www.youtube.com/watch?v=IfCc_aDNsAw Whatever you think of the future prospects of the project, it's certainly technically interesting to keep an eye on
- jdmichal 5y agoAh, thank you. I had found the earlier 2016 video and information surrounding it, but failed to find this more recent information.