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>C++ and blueprint spaghetti, no thanks Exactly. I enjoy writing my own small tools and slightly modifying some assets. I do hate that much of my current game
by 41209 5y ago
>C++ and blueprint spaghetti, no thanks
Exactly.
I enjoy writing my own small tools and slightly modifying some assets. I do hate that much of my current game is a black box since I don't know exactly how the asset actually works.
But I have fun working with Unity, Unreal always felt very hostile for some reason. Still can't get the C++ complier to work.