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This kind of "code study" is underrated. Turns out I was also influenced by studying code by the same author, but on another of his projects: https://github.com
by joan_kode 5y ago
This kind of "code study" is underrated. Turns out I was also influenced by studying code by the same author, but on another of his projects: https://github.com/LingDong-/Hermit https://github.com/LingDong-/Hermit (video demo: https://www.youtube.com/watch?v=mPYeTJd8klQ https://www.youtube.com/watch?v=mPYeTJd8klQ )
The code isn't perfectly organized (eg. the file containing the main loop is literally called "foo.py"), but it was still clear enough to convince me that implementing 2D skeletal animation from scratch was actually a reasonable task for a hobby game, something that I ended up doing myself.