2 ms·
I can't stand this kind of thing, but I do enjoy a lot of games that basically punish you until you develop enough skill to beat them. This is its own form of
by emodendroket 5y ago
I can't stand this kind of thing, but I do enjoy a lot of games that basically punish you until you develop enough skill to beat them. This is its own form of "grinding," I suppose, but one I find much more rewarding than essentially being rewarded for the number of hours I'm willing to do monotonous tasks.
- themacguffinman 5y agoThat's true for a lot of players but the problem is that like any real-life skill, many players will hit a low ceiling of mastery in certain skills for whatever reason. Regardless of whether they're unwilling or unable, these low-skill players will not feel rewarded by the game. That's a problem if you're targeting a broad audience of players (which tends to be the most profitable strategy).
- tptacek 5y agoThe distinction is that you would never pay someone to learn how to beat the Orphan of Kos for you; the pleasure is in getting your ass kicked to the point where you throw the controller across the room, only to pick it up again a couple hours later. That's exactly the experience these Bullshit Games aren't creating.
- lazyasciiart 5y agoI don't think it's true that nobody would pay to learn it. A friend made significant money as a dota tutor, and there's whole sites full of people selling tutoring time https://www.superprof.com/lessons/gaming/united-states/ https://www.superprof.com/lessons/gaming/united-states/. Similarly, people pay for cheats/unlocks/walkthroughs.
- emodendroket 5y agoMetafy is a big one too. But notably people are largely willing to pay if the game is played competitively. For single-player games, not so much.