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I'm currently exploring and using Godot and I'm super impressed by it. It's a fantastic piece of work in many regards. Why would you want to sidestep the entir
by mekkkkkk 5y ago
I'm currently exploring and using Godot and I'm super impressed by it. It's a fantastic piece of work in many regards.
Why would you want to sidestep the entire editor ecosystem and introduce a JS dependency to your game? Do it in GDScript/C++ instead and put it in the asset library where it belongs. If that's not possible, perhaps submit a pull request.
You do you of course, but promoting it on HN is implicitly saying that this is a good idea while it in fact works completely against the grain.
- creativeCak3 5y agoI couldn't agree more. Not to bash on this project, what is the point here exactly? Godot has an excellent build system(scons), plugin system with scripts(GDScript) and even native plugins with C++. And a bunch of tools that are super useful for development. Like you said, "wrapping it" inside NodeJS is just asking for trouble and might be a maintenance nightmare. For context: I have been playing with Godot custom C++ modules in the past year and I've had a blast. Such as a wonderful project.