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I was looking at microcontracting for a while and came to much the same conclusion. Limited roll-out helps solve the criticality problem and increases relevance
by glimcat 15y ago
I was looking at microcontracting for a while and came to much the same conclusion. Limited roll-out helps solve the criticality problem and increases relevance.
Also, C&P looks too convoluted; it's trying to fuse too many different things simultaneously which have been very problematic even when given greater focus.
The game elements are possibly a good idea depending on what sort of community you want, but they need to be refined significantly.
- deleo 15y agoI think it will work regardless, most of the gigs will just be done remotely.
- glimcat 15y agoRemote work isn't really the problem. Something like this has effectiveness which goes as a function of the number of active nodes. It's much easier to increase that locally. Scaling by adding other areas after you've knocked a few corners off and gotten a reasonably active network going is relatively straightforwards compared to trying to eat the whole pie at once. Facebook and Craigslist both did this very successfully.
- silverbax88 15y agoI don't see why this is an issue. The only reason to keep something at one city is if the 'missions' are all supposed to be physical errands. But that's not the case, and it should be allowed to develop into however people find it most useful. Limiting it to one city or region would be a mistake, in my opinion. This isn't a local story, any more than Mechanical Turks or oDesk is.