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Awesome! Takes me back :) My 8 yo son is playing it now, he knows all the modern consoles, but this is challenging him. He is frustrated things are hard from t
by FrankyHollywood 5y ago
Awesome! Takes me back :)
My 8 yo son is playing it now, he knows all the modern consoles, but this is challenging him. He is frustrated things are hard from the beginning, jumps don't work right away and he stopped after a few minutes. I remember my perseverance as a kid.
I was thinking about that lately, I see my kids don't have this strong motivation as I had, not for anything. Everything works for them and is layed out. For example, when I was young I had a lego technic motor, but the wires sometimes got oxidatid or just broke, and I had to fix it. My son has a new lego set, and the motor always works, except when the wireless remote runs out of battery.
Same with gaming, it always works, while in the past even getting a game to run could be a challenge on its own. And when he gets stuck in a game he watches a YouTube. No hours of frustration and endless searching and figuring for a solution.
I see my kids don't have much of these challenges, everything works for them.
Don't know how this will affect them on the long run. Now it's only my observation.
- 999900000999 5y agoThen again, it's much easier to branch out and build your own games now. . I dislike Roblox since at that point you might as well open up Unity and ship your own game. That's how I learned to program in my early twenties, a bit later than most of y'all
- micmankos 5y agoYou say this while games like FTL exist :)
- mgh2 5y agoHow was this achieved? Who is the author? I would love to see other retro games!
- atomflunder 5y agoIf you want to counteract this tendency, consider getting them into (competitive) sports. Nothing will work right away, they will have to „grind“ (train/practice) a lot, failures are all but certain; but hard work and perseverance get rewarded, and the successes are all the sweeter. As a young guy who has had a modern and easy childhood not unlike the one you describe, many of my most cherished memories come from competing in a sport.
- JackFr 5y agoSports and musical instruments - if you can keep them motivated/interested, the results of focused practice can’t be ignored. To some extent I only realized this late in life myself. I don’t play a musical instrument, schoolwork through undergraduate never required really hard work and as an athlete I was a lackluster football player who never really put in the time to get better. But as an adult, computer programming and crossword puzzles were things which I applied myself to and was astonished to see how much better I could get at them by putting in the time and effort. (That being said I am an awful teacher - as an autodidact myself, I often - unfairly - feel that others aren’t putting enough effort in.)
- kazinator 5y ago> results of focused practice can’t be ignored Throngs of well-rehearsed, talented, yet ignored musicians cannot agree. ;)
- deleted 5y ago[deleted]
- novok 5y agoIn many ways esport games (MOBAs, some FPS, etc) have many of the same mechanics!
- _zamorano_ 5y agoFor older kids, I think bricolage and manual labor can bring some of this attitudes you talk about. The digital world is mostly done. Everything, from social networks, to videogames is studied to avoid frustration, be addictive, and generate a dopamine rush. When not, like competitive gaming and so... the skill gap is too big and the entrance barrier too high Manual labor cannot be so easily simplified and automatized. Yes, you need to perform a task and, if it's common enough, you'll have a Youtube tutorial at one click reach. But that's not so easy in the real world, because you'll eventually find obstacles and unforeseen problems. Usually, the uploader is a skilled guy for whom, some situations, are not even worth mentioning, but will be a problem for a newbie. Furthermore many basic manual task are not to be found in Youtube, because they're too specific. Yes, you can find a tutorial on how to hang something to a wall, but you need to hang an object of an specific shape, between two walls corner, where some other object is an obstacle. In those cases, you're mostly on your own, but the task is achievable
- sergiotapia 5y agoThis is a good related video: https://www.youtube.com/watch?v=qP1AmDRhoas https://www.youtube.com/watch?v=qP1AmDRhoas
- wsc981 5y ago> My 8 yo son is playing it now, he knows all the modern consoles, but this is challenging him. He is frustrated things are hard from the beginning, jumps don't work right away and he stopped after a few minutes. I remember my perseverance as a kid. That’s why it’s your parental responsibility to start playing games with your kid early, starting with the oldest consoles up to modern times: https://medium.com/message/playing-with-my-son-e5226ff0a7c3 https://medium.com/message/playing-with-my-son-e5226ff0a7c3
- markus_zhang 5y agoThis is really good. In the meantime my Chinese parents who believe video games are evil and whoever make them are moral monsters will only agree that I try something similar for my son over their dead bodies.
- deleted 5y ago[deleted]
- _trampeltier 5y agoI had countless selfmade bootdisks to config DOS to play games. Almost every game did need it's own bootdisk.
- RcouF1uZ4gsC 5y ago> I see my kids don't have much of these challenges, everything works for them. This is one of the reasons I recommend teaching kids C++ early. Between build systems, ABI issues, compiler error messages, and undefined behavior it really builds perseverance and a great sense of accomplishment when your program compiles and runs correctly. I am not aware of any other production language that gives that sense of accomplishment and requires that level of perseverance.
- thisistheend123 5y agoThis comment hits the nail on the part just between eyes. There is an effort we can put in teaching our kids c++ and even better if we can start them on leetcode at an early age This will help them improve their problem solving ability and they will also get frustrated when they are not able to solve a hard graph problem. But the hardest problem never is the problem itself, but the inability to keep on going when the problem seems very hard. When kids learn how to handle that and when all the kids in the world know how to handle that, then surely we are looking at a future generation that will help solve all the hard problems that we are not able to solve like World Proverty, income inequality and global warming.
- oxnrtr 5y agoI can't tell whether this satire.
- HeavyStorm 5y agoTeach him Factorio. It's not frustrating but you need to work to get good layouts done.
- neop1x 5y agoThere is also Satisfactory which is more 3D but I haven't played either so can't compare.
- vegai_ 5y agoMy teenager plays a game called Celeste (among other pretty difficult games). I grew with 80s and 90s games and Celeste looks like I would not bother (or possibly even be capable) to learn it, but he did over several painful and repetitive hours. So it could be that the children are both ok and broken in new ways, like our generation was.
- mikepurvis 5y agoCeleste is a masterpiece. It's well worth the investment in beating the base game, though I did quickly give up on the significantly-more-difficult B- and C-side content. If you're interested in understanding some of why Celeste is so important to a lot of people but don't feel up for playing it yourself, these two video essays are a great watch: https://www.youtube.com/watch?v=0QRZyei6dBo https://www.youtube.com/watch?v=0QRZyei6dBo https://www.youtube.com/watch?v=eSxo9JnB1iI https://www.youtube.com/watch?v=eSxo9JnB1iI
- sergiotapia 5y agoCeleste was a great game, difficult and with finally a well written woman protagonist that is not tokenized. Deserves all the praise it gets!
- inputvolch 5y agoThis doesn't counter anything the OP said. No one is claiming the new generations aren't both ok and broken in new ways. Pointing out that you have a teenager that plays a somewhat difficult game doesn't add much to the discussion. Also, the fact that you won't even try the game and yet have made a judgement about how difficult it is says more about you than anything else. And in fact, I don't think anyone would be surprised if that very same teenager looks up YouTube videos about how to beat the most difficult parts, find all the secrets, and so on. Even less like the hard old games, Celeste comes with an assist mode: > Assist Mode allows you to modify the game’s rules to fit your specific needs. This includes options such as slowing the game speed, granting yourself invincibility or infinite stamina, and skipping chapters entirely. Celeste is intended to be a challenging and rewarding experience.
- deleted 5y ago
- paulluuk 5y ago> I was thinking about that lately, I see my kids don't have this strong motivation as I had, not for anything. > Don't know how this will affect them on the long run. Now it's only my observation. I realize that you're only talking about your own kids, but I have a feeling that many people on here consider this to be some kind of general rule for all kids, akin to the "back in my day" rhetoric of the generations before us. I think it's good to consider that your kids will likely live in a world where this attitude is actually a very effective one: * Instead of spending days trying to solve some problem yourself, download an app that solves it for you in minutes. * Instead of coming up with a very well informed opinion about everything relevant in today's politics, listen to trusted others who have taken the time to form opinions on the matter. * Instead of trying to "earn" that promotion by working 80 hour weeks and "keeping your head down" at your office, apply for a different job elsewhere that offers better pay and work/life balance. As most of us here are programmers, we all know the benefits of greedy algorithms vs brute-force solutions. Yes, sometimes a brute force solution can be very satisfying, but taking "smart" shortcuts in life really does pay off, whether we like it or not. And before you tell me that I'm probably one of those millenials who doesn't do anything and thinks everything will just be handed to them: well.. yeah, that's kinda true. I've never worked at a single job for more than a year, I've never really put more effort into my education than what was strictly needed to pass (and sometimes less), and now I'm a data engineer at Apple.
- pm90 5y agoThanks for saying this. There is always a generational tendency to point out that the next one has it easy or that they are weak because $OBSERVATION. I would like more folks to counter that. I’m a millennial but absolutely love how Gen Z is incredibly adept at navigating the always online culture, calling bullshit on dated traditions around work ethics and so on. You can look at change and either pat yourself on the back for being better for having overcome challenges they didn’t have to. Or you can see what other generations bring to the table and work with that.
- novok 5y agoThere is a big part of gen Z that is about working hard and grinding it out, but to grind it out on the right shit. Grind smart and hard, not just hard!
- chrisseaton 5y agoHmm I see the exact opposite. If I wanted to know how something worked or how to build something I had to go to a physical library and hope some dusty encyclopaedia had a minimal entry, and if I needed supplies it would be a specialist catalogue. If my daughter wants to know how something works she can find a brilliant well-produced video on YouTube of an expert explaining it, and she can easily buy tools and supplies from anywhere in the world for esoteric hobbies. From what I see the next generation are far more practical and hands on and involved in constructive and creative hobbies than mine was. When I see young people’s resumés today they are frighteningly practical and talented in advanced hobbies. Sometimes I worry about how to keep up and compete with them!
- j1elo 5y agoTo be fair, as an old player of PoP back in the day, I still think the jump controls were pretty shitty in that particular game. Please jump when my optical nerves tells me the signal that I want to jump and I convert that into a physical action. Otherwise it feels like if I was playing a screen-captured game on a faraway computer through WebRTC streaming.
- mattigames 5y agoI never felt the controls where shitty, it just felt like jumping needed some foresight and that was part of the fun, just like jumping in real life requires you to bend down your knees first before actually getting some air; even in modern games I get that feeling, like how in Dark Souls you have to time the parry and pressing the button does not instantly makes the shield teleport in front of the character.
- j1elo 5y agoI guess you're right but in PoP it feels more like an arbitrary latency that you were required to learn. OTOH I guess I was spoiled by games like Super Mario World (the very first videogame I ever played), where jumps are instantaneous.
- novok 5y agoI think a key part of the puzzle of PoP was the precise controls it asked from you. Also I get a feeling they assume you read the manual, because there are a bunch of unintutive controls it explains in there. When I was a kid playing it, I didn't realize there was a manual: http://www.abandonia.com/files/extras/26916_Extra%20document_Manual.pdf http://www.abandonia.com/files/extras/26916_Extra%20document...
- conqrr 5y agoI recall being as a teenager hearing of Linux and distros on the internet in the early 2000s and experimenting with different ones. Not sure what motivated me, but everytime things would break and I'd google and try fixing it myself so that the rest of the family could use the same one computer. Perhaps Linux can still function the same and help pose a challenge to kids these days too.
- disillusioned 5y agoGetting Over It with Bennett Foddy specifically calls this out. It's brutally difficult from the jump, and his narration talks about how videogames used to ask a lot of their user. They were unforgiving challenges with no guarantee of obvious success. My brain instantly flashed over to TMNT on the NES and just how hard that and Battletoads were. If you haven't played Getting Over It, it's a tremendous meditation on failure, and Bennett's narrations as you struggle are brilliant from a philosophical standpoint. He talks about how the challenge and failure and difficult ARE the point for a certain class of gamer and how that's the game he wanted to build. For another take, Super Hexagon provides that same "this is impossible but I'm getting closer to possible and that feels good."
- skhr0680 5y agoI think it's unfair to actual games to call Battletoads a challenge. It's a trial and error puzzle with more in common with kaizo rom hacks. Battletoads and Double Dragon, basically the same thing but with a human-friendly difficulty curve, almost feels like an apology from the developers.
- aledalgrande 5y agoI remember another proof of that: MKIII. Second hardest level made me swear so much I'm probably excommunicated in multiple religions. I had to build muscle memory to even have a chance, on my Sega Mega Drive II controller. And for the Fatalities, the timespan and combination of keys (that you had to discover yourself or find in some obscure gaming zines) was so hard it was an achievement to do one.
- skhr0680 5y agoMK2 was notorious for the CPU reading player inputs, so cheesing it was necessary to even have a chance.
- novok 5y agoThere are also a lot of games out there that are just bad and difficult for the wrong time wasting reasons, and there is also a ton of selection compared to back then. Kids are probably showing rational behavior in picking the 'best' experiences. Old NES games and such were hard either to get more quarters out of you in an arcade and because they didn't have much space to program games, so they made them hard to increase the play time and 'satisfaction' feeling. Also when I was a kid, early childhood I just couldn't really play the harder games, late childhood I could play the hard games. When they're just too hard you stop playing. Also different kids have different strengths and they will gravitate to games that play to their strengths. I have below the mean reaction times so I just did bad in reaction time platformers and eventually gravitated towards games that weren't hard because of reaction times, like RPGs, strategy games, installing linux on my computer and troubleshooting it and what not. There are also new 'hard' games out there that demand a lot out of their players, and be careful if your kid gets obsessed about them. Like many esports games.
- marcodiego 5y agoMy biggest problem with this: this effect does not affect only children. I see students learning to program giving up at the first syntax error; some don't even care about reading compiler messages and trying to fix them. The first successful code I wrote was the following: 10 input a 20 input b 30 print a+b I was around 12, without manual or online help and it was trial and error for an entire weekend until I got this right. Very few people I know today used to tech would have such perseverance.
- noufalibrahim 5y agoThis is an interesting take. I was speaking with my brother about the Genesis game Shinobi (part 3). What drew me to it was that it was so hard. You had to concentrate and really get good at it if you needed to play the game and reach the (rather disappointing by modern standards) end. Modern games which I've played are more like movies with a limited amount of interactivity. Maybe it's just generational but I do think there's a good amount of "dumbing down" in not just games but educational and other content in general. Apart from that, I was tickled at playing this. I used to smuggle this game from friends at school on 2 5.25" double density disks. There was so much trouble to get games and play them. Damaged disks, the fear of getting caught by the school staff, "friends" who would give me games other than the ones we agreed upon. Hard to imagine a world like that in a world where I can type a URL into a browser and play the game.