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I just answered this question on another article yesterday. Here was my comment: Oculus already tried the phone route and abandoned it because of the inherent
by Stevvo 5y ago
I just answered this question on another article yesterday. Here was my comment:
Oculus already tried the phone route and abandoned it because of the inherent limitations of not controlling the whole hardware stack. Let's look at first mobile Oculus headset, the Oculus GO which was binary compatible with content made for GearVR;
- Performed better than GearVR with a far slower SoC than the Galaxy handsets because the thermal solution could be designed around the headset.
- Cost $200 vs the $1000 for a Galaxy handset + GearVR
- Was more comfortable with higher weight because of better distribution across the headset instead of being concentrated in the front where the phone attaches.
- The display was sharper with a lower resolution than GearVR, because you design the panel differently for headset than a handset
- charcircuit 5y ago>Performed better Yes, performance would be tied to how good your phone's SoC is. >Cost The idea is that everyone already has a phone. You don't need to include it in the price. >More comfortable You can put the phone on the back as a counter balance or just in your pocket. >Worse displays You don't need to use the phone as your display.