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Stuff like weight/dimensions are pointless until we have the integration finished, and we don't yet. We're approaching the limit of what we can do with a 3 per
by kanetw 5y ago
Stuff like weight/dimensions are pointless until we have the integration finished, and we don't yet.
We're approaching the limit of what we can do with a 3 person team, and we need to place orders for our components so the insane lead times at least result in a product that's soon enough. We can't do that without both funding and an expectation of how many units we'll ship.
Hand tracking is TBD because ultraleap still hasn't V5 Linux support, so we might need to pivot to a different solution. We'll definitely have some form.
Eye tracking is the one feature we're still undecided on, but right now we're tending towards yes. It allows us to have automatic IPD adjustment which is a requirement for our class.
SLAM for this kind of headset is just plain difficult, so we need to both evaluate different solutions (see previous blog post) and hire more people if we end up with a custom solution. Backup plan is to just use a module but it's less preferable.
- mlajtos 5y ago> Eye tracking is the one feature we're still undecided on, but right now we're tending towards yes. It allows us to have automatic IPD adjustment which is a requirement for our class. You can leverage front-facing cameras for IPD adjustment – look at the headset before wearing it, boom, your IPD is correctly set. Why is SLAM difficult for this kind of headset?
- kanetw 5y agoOutside and dark environments, primarily. A stereo RGB camera approach isn't satisfactory when the conditions are less than ideal. I've also talked with people working in the space and they mentioned that a custom-integrated SLAM (i.e. not a prepackaged all-in-one module) is a big time-sink of corner cases if you want high-quality tracking, which is why "just use a module" is our fallback if we run into a complexity explosion. Front-facing cameras, hmm. I'm not sure I like it from a usability POV, but it's something to consider. I think going the extra mile and including internal cameras for a seamless UX is better, though.