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Well, it's battle for you. Your knight clad in iron is almost invincible on the field, unless some lucky arrow strikes him in the visor, killing him instantly.
by Andrew_nenakhov 5y ago
Well, it's battle for you. Your knight clad in iron is almost invincible on the field, unless some lucky arrow strikes him in the visor, killing him instantly. Real life is full of accidents, and BoW more or less honestly imitates that.
(I mostly used save-scumming in the campaign, due to overwhelming odds anyway, so I'm speaking about luck in multiplayer games)
- chongli 5y agoI think we’re speaking at cross purposes then because I was mostly speaking about the campaign. If Wesnoth was designed only for one-off battles and units were meant to be sacrificed like chess pieces in singular pursuit of a victory then a campaign is wholly inappropriate. The original point of comparison here is Heroes of Might and Magic which does not have this problem since the game is designed as a campaign with many battles and the leveling up aspect only applies to heroes which are essentially generals that do not directly participate in battle.
- Andrew_nenakhov 5y agoYes, I was speaking about p2p. Campaigns in Wesnoth can be tough, but I always used save scumming to beat them. I think they are an afterthought and clearly main developers' focus is multiplayer, and all factions are balanced with it in mind. That said, that Double Suns campaign with desert elves is quite great and I enjoyed it, even if it uses rather different settings from the base game.