3 ms·
In my opinion, everything nerf related gets a lot of opinion because it's highly graphical and thus easy to present. But there's few practical applications and
by fxtentacle 5y ago
In my opinion, everything nerf related gets a lot of opinion because it's highly graphical and thus easy to present. But there's few practical applications and it tends to be super slow and not work for more challenging scenes where traditional 20-year old methods like global penalty block matching still work reasonably.
And for this paper in particular, I fail to see how they improve over other nerf approaches with deformation terms like Nerfies or D-Nerf
- dougabug 5y agoDeformation fields would struggle to fundamentally change the topological type, particularly where the transformation would need to “tear” the manifold, such as turning a sphere into a donut or dividing a cell into two child cells. HyperNeRF’s exploit and extend Level Set Methods, which are rooted in Morse Theory. https://en.wikipedia.org/wiki/Level-set_method https://en.wikipedia.org/wiki/Level-set_method https://en.wikipedia.org/wiki/Morse_theory https://en.wikipedia.org/wiki/Morse_theory