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Interesting. Being a portable headset, I assumed the Quest 2 would be rather low-resolution. That is not the case after all. I wonder how often the games it ru
by causi 5y ago
Interesting. Being a portable headset, I assumed the Quest 2 would be rather low-resolution. That is not the case after all. I wonder how often the games it runs actually run at the full resolution.
- hellotomyrars 5y agoI’m not entirely sure how many things truly render at the native res vs up-scaling but the display resolution is important regardless of any upscaling that takes place to reduce/remove the screen door effect. Graphically the native-quest stuff is relatively basic to run well on the hardware but for the kinds of things I enjoy most it doesn’t really matter/bother me. I use Virtual Desktops for PCVR on the quest 2 and in some cases I think the fancier graphics are worse. I prefer best saber natively on the quest because it has way less effects that reduce readability. They are also using/pitching ASW as a method to effectively double frame rate so they can up the fidelity and maintain a high frame rate. I haven’t played anything that does this yet as far as I know but I’m a little skeptical on this technique.
- causi 5y agoI'm tempted to give it a try. I haven't used my Rift Touch in years because of how damned inconvenient it is to get running and how difficult using it with glasses can be.
- throwanem 5y agoI have snap-in prescription lenses for my Quest 2, but before I got them I just wore it over my glasses and that was tolerably OK. I would still recommend getting the ($70) snap-in lenses, though. It is pretty convenient to get going, at least for onboard apps - I haven't tried the PCVR support. You pretty much just put it on and you're off and running.
- c0wb0yc0d3r 5y agoDo you actually need to wear glasses? I guess maybe it depends on your prescription. To me it seems for those who are nearsighted, wouldn't need glasses as the screen is very close to your face.
- throwanem 5y agoPhysically yes, optically no. I don't know exactly how the hardware does it, but objects at a given virtual distance are at that focal distance, too. (Without the illusion of depth, there'd be no immersion...) If that's further than your uncorrected vision can focus, then you need correction to prevent those objects looking blurry, just as you would in real life. It depends somewhat on what you're doing whether this poses a significant problem, I suppose, but I have found the experience more enjoyable for being able to see it without having to fuss with fitting my glasses under the headset.
- swiftcoder 5y agoKeep in mind that display panel resolution and "game" resolution are not very similar in VR headsets. The lenses in most headsets only show a roughly circular area of the display, and the pixels in the center of the display end up much larger than the pixels at the edges due to lens distortion. You often need 2-4x more panel resolution than the effective resolution to the viewer, just to deal with those factors (though this does vary wildly with lens and panel design).
- noir_lord 5y agoIf you connect it to a PC with a decent GPU..all the time :). I got one for the boy a year ago (last christmas present) and while he uses it a lot I use it more connected to my PC for elite dangerous etc. The extra resolution over the Rift S I had/have is well worth it (text is readable on ship displays on the Quest 2, not on the Rift S) - for the price they are an excellent bit of kit.