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You set up a server and allow any wallet with the license in it to sign a valid request to download and launch the game. > Even with licensing, you couldn't pl
by okwubodu 5y ago
You set up a server and allow any wallet with the license in it to sign a valid request to download and launch the game.
> Even with licensing, you couldn't play offline?
That’s a good point. The GOG DRM-free model wouldn’t work here. Someone smarter than me could likely give you an answer.
- endisneigh 5y agoYou haven't explained where the game is stored, though. Where would the game be downloaded from? How much would it cost to do this. If you setup a server that's centralized the defeats the entire purpose of this.
- okwubodu 5y agoYou would download the game from the same place you’d get updates if you bought a physical copy off a friend. The purpose isn’t decentralized downloads. It’s retaining the ability to virtually press the eject button and put the disc in a different console.
- endisneigh 5y agoYou're being very vague. If the game is centrally located there's absolutely no point of using a distributed ledger to begin with. The same place the game is stored can store your license.
- mattdesl 5y agoThe OP thread is about the centralized entity revoking your digital ownership over these licenses at their will. The parent you are replying to is imagining a hypothetical future where licenses around digital ownership are not merely private records on centrally owned and mutable ledgers, but rather, public records on decentrally owned and immutable ledgers. This has nothing to do with files/media and of course it is all hypothetical and legally untested, as no publisher is using public blockchain tokens to issue licensing rights.
- josefx 5y agoso you have a license. The data you license is still centralized.The owner of that server rejects your license or simply shuts down the server. How does your blockchain help you? Note that downloading your data elsewehere is still infringement and hacking the DRM is still circumvention.
- mattdesl 5y agoThe idea would be that these tokens-as-licenses would not be revocable. If you hold the token, you hold the license and rights to download and play. This would need to be defined and enforced by the publishers own ToS and/or some hypothetical regulatory body that acts in users best interests - if they break this, such as blocking a specific license holder from access to the game, there would be grounds for a dispute, and clear records for it given the ledger is public. Highly unlikely any of this will happen as it is more profitable and easier for game publishers just to stick with their current closed ledger, that allows them the ability to revoke any license as they see fit.
- josefx 5y agoSo in order to actually enforce your distributed blockchain license you need two centralized groups (download provider/regulator) to acknowledge it? Still don't see what blockchain adds.
- mattdesl 5y agoIn this context it doesn't add much, except perhaps a public ledger cryptographically verifying the purchases and license ownership.
- lobocinza 5y ago> You set up a server and allow any wallet with the license in it to sign a valid request to download and launch the game. Who will pay and maintain the servers? Blockchain here is not a solution but added overhead. Also. What prevents me from leaking my license so anyone on Earth can download and play it for free? Note that this is the same issue that any DRM-free model faces but with incurring costs. Can licenses be revoked?