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I watched a conference presentation by Scylla DB and a lot of the reasons given for their perf boost using C++ over Cassandra's Java seem like C# might address
by Rapzid 5y ago
I watched a conference presentation by Scylla DB and a lot of the reasons given for their perf boost using C++ over Cassandra's Java seem like C# might address now in 2021. Span<T> in particular is a perf game changer for this kind of stuff.
Would be interesting if C# now would be a viable alternative to C++ for them.
- otabdeveloper4 5y agoThere's no reason to program in C# if you already know C++.
- ameliaquining 5y agoMemory safety? Garbage collection? Library ecosystem?
- nine_k 5y agoRAII is a kind of garbage collection, too. Longer-lived objects still need (trickier) manual deallocation.
- josephcsible 5y ago> RAII is a kind of garbage collection, too. No it isn't. With RAII, you can look where an object gets constructed and know exactly where it will be destructed. With garbage collection, you can't, and in fact there's no guarantee that it ever will be. Also, with garbage collection, you can save references to whatever you like, wherever you like, for as long as you like. With RAII, you need to make sure you don't create any dangling references or use any dangling pointers.
- ameliaquining 5y agoI meant tracing garbage collection. I'd say that something like 95% of allocations in real-world code can be done straightforwardly with RAII, or could be if the language supported it (and indeed gain maintainability benefits from being forced into an RAII-centric paradigm). But the remaining 5% is a real pain, and distributed over a wide variety of problems in a wide variety of domains. So tracing GC really does make life a lot easier, if you can afford it.
- pkolaczk 5y agoThe freedom to reference anything easily from any place is a double edge sword. I agree it makes 5% of hard issues go away, but on the flip side it makes the other 95% more complex. Tracing GC is a "goto" of memory management. You may argue goto is a good thing because it offers you freedom to jump from anywhere to anywhere and you're not tied to constraints enforced by loops and functions. We all know this is not the case. Similarly being able to make a reference from anywhere to anywhere leads to programs that are hard to reason about. We should optimize for readability not the ease of writing.
- ameliaquining 5y agoThere is no reason why you could not, in principle, have Rust-style compile-time borrow checking in a managed language. As an extreme example (that I have occasionally thought about doing though probably won't), you could fork TypeScript and add ownership and lifetime and inherited-mutability annotations to it, and have the compiler enforce single-ownership and shared-xor-mutable except in code that has specifically opted out of this. As with existing features of TypeScript's type system, this wouldn't affect the emitted code at all—heap allocations would still be freed nondeterministically by the tracing GC at runtime, not necessarily at the particular point in the program where they stop being used—but you'd get the maintainability benefits of not allowing unrestricted aliasing. (Since you wouldn't have destructors, you might need to use linear instead of affine types, to ensure that programmers can't forget to call a resource object's cleanup method when they're done with it. Alternatively, you could require https://github.com/tc39/proposal-explicit-resource-management https://github.com/tc39/proposal-explicit-resource-managemen... to be used, once that gets added to JavaScript.) Of course, if you design a runtime specifically to be targeted by such a language, more becomes possible. See https://without.boats/blog/revisiting-a-smaller-rust/ https://without.boats/blog/revisiting-a-smaller-rust/ for one sketch of what this might look like.
- tsimionescu 5y agoNo, with RAII you still need to design your program around who owns each object, and thus who should clean it up. You end up with borrowing, move semantics and others. With (Tracing/Copying) Garbage Collection, none of this exists. Not to mention, Copying GC also solves memory fragmentation, which C++ still suffers from unless you also design your allocations carefully around sizes of types.
- pkolaczk 5y ago> No, with RAII you still need to design your program around who owns each object, and thus who should clean it up With or without RAII you should design your program around who owns each object, unless you want to end up with unmaintainable mess leaking file descriptors, network sockets, native memory buffers or trying to access resources after closing them. Which is why Cassandra and Netty implement their own reference counting. > Not to mention, Copying GC also solves memory fragmentation Not really. It only moves the problem elsewhere so it doesn't look like fragmentation. Compacting GC needs additional memory to have a room to allocate from, and that amount of memory is substantial unless you want to do more GC than any useful work. Also it is not free from fragmentation most of the time - the heap is defragmented only at the moment right after compaction. As soon as your program logically frees a memory region (by dropping a path to it), you have temporary fragmentation until the next GC cycle, because that region is not available for allocation immediately. And there is internal fragmentation caused by object headers needed to store marking flags for GC - which can consume a huge amount of memory if your data is divided into tiny chunks. > which C++ still suffers from unless you also design your allocations carefully around sizes of types Modern allocators split allocations into size buckets automatically.
- nine_k 5y agoFortunately, with GC, you can avoid thinking about many small objects you constantly allocate along the way. Most of them will get collected the next GC run as a young generation going out of function / block scope. Some of them will travel down the call graph and may end up long-living, then eventually collected. But I agree: for anything that you want to deallocate deterministically, or at least soon enough, you need to track ownership, and care about the lifetimes. Such objects are relatively few, though.
- jolux 5y agoOther than memory safety, simplicity, dependency management and build tooling, the .NET standard libraries, the open source library ecosystem, and so on...
- ARandomerDude 5y agoAll right, but apart from the sanitation, the medicine, education, wine, public order, irrigation, roads, a fresh water system, and public health, what have the Romans ever done for us?
- adev_ 5y ago> Other than memory safety, simplicity, dependency management and build tooling, the .NET standard libraries, the open source library ecosystem Not feeding the troll but outside memory safety, everything else you list exist in the C++ ecosystem with generally better alternative than in C#. And as soon as you do touch mmap , unsafe area or native code in C# you loose memory safety too anyway.
- tester34 5y ago>simplicity I didn't spent a lot of hours in C++ world, but it never felt simple - N compilers, N package managers, N ways to do everything
- adev_ 5y ago> I didn't spent a lot of hours in C++ world, but it never felt simple C++ is not simple. But presenting C# (or Java) as "simple" is equally hypocritical. The JVM or the CLR and their associated frameworks are monster of complexity, engineering and legacy that require close to an entire lifetime to be mastered entirely. C# (or Java) are "accessible", meaning a newbie devlopper can produce something halfway baked in these languages relatively quickly. And this is something you can not say about C++. But they are not in any way "simple".
- kaba0 5y ago
- xwolfi 5y agoThe other people you work with may not, #1 reason to choose a language despite my own knowledge of C++ :D
- pkolaczk 5y agoDon't know how .Net, but many times I found that Java HotSpot compiler is weaker in optimisation strength than C, C++ and Rust compilers. For instance see this: https://pkolaczk.github.io/overhead-of-optional/ https://pkolaczk.github.io/overhead-of-optional/ As for databases, C++ has not only a performance edge over Java (and possibly .NET) but it also offers superior non-memory resource management capabilities. Databases manage a lot of resources that are not memory, and RAII is a game changer.
- kaba0 5y agoYour linked post is not really a good example for that — escape analysis is very finicky without language-level semantic guarantees the compiler could use. With the proposed Valhalla changes Optional will be a value-class and these optimizations become trivial. Especially when you return a value, it is more than likely to escape.
- pkolaczk 5y agoOptional is only a part of the picture here. It also missed: * branch elimination with cmov * loop unrolling * SIMD vectorization * turning heap allocation into stack allocation All those things could be done without breaking any semantic guarantees of Optional even without value types in place. Also note how even forcing the Rust program to use references with double Box didn't make the code any worse. So Rust/LLVM had no issue optimizing that out even if Option was defined the way it is in Java now.
- kaba0 5y agoJava is capable of all of these optimizations though — but I am not an OpenJDK dev so I’m getting out of my depth here. Of course you have less time/resources during JIT compilation (and mostly, inline depth), so the quality of the resulting code can at times be vastly worse than what an AOT compiler can do, but my experience is that in real life code bases Java’s JIT compiler is really great, while this benchmark reflects on a singular case where it failed.
- enedil 5y agoHey. ScyllaDB employee here. There are several reasons C++ was used and I don't think span ultimately matters. List from top of my head (ordered randomly): 1) we use intrusive containers, so memory managing container data structures is collocated with actual data. 2) memory allocation is not tied to GC, so we don't get pauses 3) there's almost none synchronization between different threads and there are (almost) no globals. For a story why globals are a killer for performance, read https://www.p99conf.io/2021/09/28/hunting-a-numa-performance-bug/ https://www.p99conf.io/2021/09/28/hunting-a-numa-performance... 4) the previous is only possible with existence of a user space scheduler which guarantees that specific threads are pinned to a single CPU. Also, there's no need to call mmap multiple times, as Seastar (concurrency framework written with Scylla in mind) allocates whole system memory and takes advantage of overcommitting in Linux. There's no syscall at memory allocation, just some userspace work and a possible page fault. I'm not sure whether C# can do away with these problems? Let me know if you know. That being said, modern C++ is really convenient. Not anything you've seen 15 years ago in university.
- pjmlp 5y agoI can ensure you that what you would see in a university in 2022 is going to be just like 15 years ago. As for C# you can do most C++ like stuff in C# 10.
- enedil 5y agoAs a matter of fact, I'm still at university and mine actually showed a fair bit of modern C++ (University of Warsaw here). So I don't feel ensured. As for C#, I don't claim I know stuff. I'd just like to learn something new. If you finish at an assertion like yours, sadly I don't learn anything new.
- pjmlp 5y agoAs proven by occasional threads on /r/cpp and including complaints from Bjarne himself on some of his talks, that is unfortunately not yet a common practice. Regarding C#, if you really want to learn how to do C++ style programming in C#, have a look at the documentation regarding C# 7.0 - 7.3, C# 8, C# 9 and C# 10 regarding readonly structs, span, stackalloc in safe code, blittable types, GC free regions, malloc/free calls, allocation free memory pipelines, in and return ref types, local references, using pattern (implementing IDispose is no longer required) Regarding classical C# (what is available until .NET Framework 4.8), you have structs, value types, manual memory management via System.Runtime.InteropServices. You can start at the free posters here, https://prodotnetmemory.com/ https://prodotnetmemory.com/