3 ms·
From the article: >And Heroes by no means resolves what has long been the biggest conundrum in wide-angle strategy-game design: that of the anticlimactic moppi
by strenholme 5y ago
From the article:
>And Heroes by no means resolves what has long been the biggest conundrum in wide-angle strategy-game design: that of the anticlimactic mopping up that follows that tipping point when you know you’re going to win.
Chess has a solution to this problem: Resignation. A turned based strategy game like Heroes of Might and Magic III should have the AI evaluate the game, and if things look hopeless, it should offer to resign. This will be a game-wide resignation; the AI will, when offering to resign, have all AI opponents resign at once and end the game then and there.
A resignation from the AI would be one which can be refused by the human; indeed, I wish the HOMM games had Civilization’s “Just one more turn” option to continue playing a game after it has been won: Useful in Civ for, say, after getting a domination victory, finishing up that one enemy you’re still at war with.
In terms of Heroes of Might and Magic, the general consensus is that it hit its peak with Heroes of Might and Magic 3 (HOMM3). HOMM5 deliberately copied a lot of HOMM3’s gameplay (albeit with 3d graphics), and HOMM3 to this day is being updated with fan-made mods. Horn of the Abyss is as good as anything New World Computing ever made for HOMM3, is a free download at https://h3hota.com https://h3hota.com and adds a new town type, more terrain types, user-selectable random map templates, a GUI random map template editor (much easier than editing the old tab-delimited text file which we were doing back in 2011), and support for giant 254x254 maps.