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Folding@home has proven that embarrassingly parallel problems run well on embarrassingly parallel architectures. Computer chess is not one of those. Forget abo
by gcp 15y ago
Folding@home has proven that embarrassingly parallel problems run well on embarrassingly parallel architectures. Computer chess is not one of those.
Forget about using the GPU for chess. Just getting that to work somewhat decently is a huge achievement - which no-one has succeeded in so far.
Some people, when they see a problem, think: "We'll use the GPU". Now they have 2 problems.
- sylvinus 15y agoFair point. Though I'll have to get burned trying before being convinced it's that complicated :) However webGL is not in the critical path of the Guinness Record thing, so I'll happily trust you for now!
- 0x12 15y agothis guy might have a hint or two, or maybe you could collaborate if you go that way: http://blog.cudachess.org/ http://blog.cudachess.org/