3 ms·
The release of Baldur's Gate 3 caused some controversy due in part to its turn-based combat system (distict from the real-time system in BG 1 & 2). TBF, it felt
by thedailymail 5y ago
The release of Baldur's Gate 3 caused some controversy due in part to its turn-based combat system (distict from the real-time system in BG 1 & 2). TBF, it felt like this was more about purists disagreeing with an aethetic choice within a much-loved franchise than about fundamental hostility to turn-based games in general.
- hnthrowaway0315 5y agoI have never played BG3. Plan to make a purchase when it's done. I kinda dislike the early access model.
- xyzzyz 5y agoBG2 system was also turn based, it just remembered previous command you issued and repeated it, and didn’t pause automatically after every turn.
- Jensson 5y agoYou could dodge spells in BG2 as they have travel time, you can't dodge spells in a normal turn based system. Also spells have different casting times, some cast instantly others were so slow that people could walk up and hit you before the cast got done. There are many such differences, BG2 is in no way a turn based game. Its real time combat did simulate turns for spell and attack cooldowns etc, but even those weren't properly aligned to turns, a spell cast time could take a fraction of a turn, and travel time for spells were also fractions of turns etc. So wasn't turn based no matter how you view it.
- bradknowles 5y agoBG 1 and 2 were both turn-based. It didn’t automatically stop at the end of a turn unless you configured it to. But that’s the configuration I have, because that’s what I’ve always played with and prefer, from the day the first version of BG was released. The lack of turn-based game play is why I avoid most other games.
- cheeseomlit 5y agoMy problem with it is that combat slows to an absolute crawl and becomes a slog with that system. In BG a fight with a few rats takes 2 seconds. In Divinity OS and BG3 it's more like a few minutes for even the simplest battle, and much longer for larger ones. Multiply that by the length of the game and combat becomes a dreaded chore, at least for the impatient like myself
- Arkaad 5y agoThe real problem is that there are too many useless fights with trash mobs. Removing most of them and keeping only the challenging and memorable ones would be a better thing. Another option is an option to switch between real-time with pause and turn-based at will. The Pathfinder games do that.