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We are primarily visual creatures – awful lot of our brain processing power is to do inverse graphics, i.e. looking and understanding what you see. Head mounted
by mlajtos 5y ago
We are primarily visual creatures – awful lot of our brain processing power is to do inverse graphics, i.e. looking and understanding what you see. Head mounted display is just another way to display stuff. We will still have recognizable GUI elements because we understand this metaphor. What UI is the best for VR is still an open design problem. Voice and body gestures are going to be important, but all those interactions has to be discovered.
- coldtea 5y ago>Head mounted display is just another way to display stuff My sentiments exactly. And not the more convenient or information dense.
- mlajtos 5y ago> > Head mounted display is just another way to display stuff > And not the more convenient or information dense. Compared to what?
- coldtea 5y agoPretty much everything else, but the baseline is what we currently use: computers and smartphones and tablets with windows/cli interfaces.
- mlajtos 5y agoSmartphones, tablets and other current displays can deliver only 2.5D planar image. AR/VR display can deliver immersive 3D environments which is superset of former. You can be "in the Doom world" instead of "looking at Doom game". Since we, as computer-bearing monkeys, have pretty good sense of space, it plays well with our brain. By including spatial information, it is by definition more "information dense". Of course, replacing real monitors with virtual ones is the lazy approach of bringing productivity to VR, but it is important first step. It is familiar and you won't get something less than you already have. This is the part where Apple plays an important part – they know how to co-design hardware and software. Hardware form factor of "Your Next Mac" is basically known, but the software is going to be a surprise. And there might/should be the improved convenience.