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To all the folks peddling VR, just take a look at the 3D TVs. At one point they were the future, now they are nowhere. Same will happen with the VR headsets.
by yumraj 5y ago
To all the folks peddling VR, just take a look at the 3D TVs.
At one point they were the future, now they are nowhere.
Same will happen with the VR headsets.
Note: just like the peddlers are predicting that VR is the future, I’m predicting it’s not. Neither of us know the future. I’m as confident in my prediction as they are in theirs, or probably more since my prediction is not driven by self interest.
- mlajtos 5y ago3D TVs were trash. Starring at a tiny rectangle with your head perfectly fixed to have a fake sense of depth was never going to fly. VR is immersive – you are in the environment and not starring at it through tiny rectangle. 3D TV is a subset of VR – watching a stereoscopic movie in HMD is a bit better since you can have IMAX-like image size in your tiny living room. You having a tiny living room was just my assumption/prediction. It might be wrong as everything I am saying.
- philjohn 5y agoThis - I played Vader Unleashed and at one point I was on a platform that was hovering hundreds of feet up and damn, I felt wary of looking over the edge. It's also led to much faster laptimes in my sim racing, you can judge breaking points much better and the proper depth just makes driving more realistic. Finally, I've done meetings in VR and found it to be less fatiguing, even with an HMD strapped to my face, than zoom.
- mlajtos 5y agoThe best Tetris player has beaten his record in VR too. What conferencing software did you use? Horizon Workrooms?
- philjohn 5y agoYes - it looks cartoonish at first, but you get over that quickly. The positional audio is on point as well.
- mlajtos 5y agoYep, the positional/spatial audio is godsend. Hearing people speak from different points in space, it is easier to track who is speaking. Also, branching of the main conversation to have a private "face-to-face" conversation.
- newsbinator 5y agoI don't think many doubt we'll be using AR/VR all day, in all fields of endeavor, at some point. Certainly within 100 years. But what about within 1~10 years? It's not like 3D TVs in that nobody really needed them. AR/VR is needed, we just lack the tech to make it so far.
- yumraj 5y ago> AR/VR is needed needed by whom and for what? Metaverse?
- newsbinator 5y agoOur biological eyes can only see about 0.0035 percent of the EM spectrum, our biological brains can only process so much incoming data and can only hold 7~11 items in working memory. We suck at visualizing large numbers, perceiving probabilities or feeling intuitively anything that hunter-gatherer primates weren't designed to intuit. An AR/VR set isn't just goggles: it's a wearable computer plugged into your eyes, which are plugged into your brain. Our greatest leaps were made by people who could visualize things others couldn't, simulating them in their heads in 50 complex steps that build upon one another, then coming back down to Earth to explain it to the rest of us. Give Isaac Newton, Nikola Tesla, Alan Turing, Albert Einstein, or Srinivasa Ramanujan an AR/VR set and see how much further they could extend their vision.
- mlajtos 5y ago> An AR/VR set isn't just goggles: it's a wearable computer plugged into your eyes, which are plugged into your brain. This is a powerful sentence and your whole comment nicely expresses why the tech is so important. Thank you.
- newsbinator 5y ago"If I have seen further it is by standing on the shoulders of Giants with AR/VR goggles plugged into my brain."