3 ms·
Oculus already tried the phone route and abandoned it because of the inherent limitations of not controlling the whole hardware stack. Let's look at first mobil
by Stevvo 5y ago
Oculus already tried the phone route and abandoned it because of the inherent limitations of not controlling the whole hardware stack. Let's look at first mobile Oculus headset, the Oculus GO which was binary compatible with content made for GearVR;
- Performed better than GearVR with a far slower SoC than the Galaxy handsets because the thermal solution could be designed around the headset.
- Cost $200 vs the $1000 for a Galaxy handset + GearVR
- Was more comfortable with higher weight because of better
distribution across the headset instead of being concentrated in the front where the phone attaches.
- The display was sharper with lower resolution than GearVR, because you design the panel differently for headset than a handset.