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They’ve already announced that Facebook forced logins were being phased out weeks ago. This is old news. Soon the only thing you’ll need is an Oculus/Meta accou
by chaostheory 5y ago
They’ve already announced that Facebook forced logins were being phased out weeks ago. This is old news. Soon the only thing you’ll need is an Oculus/Meta account.
- blunte 5y agoBut Meta is Facebook, right? I find it impossible to believe they would not still be connected internally somehow; after all, Facebook doesn't have the best track record keeping walls around user data.
- chaostheory 5y agoIt’s separate from the Facebook service. It’s equivalent to an Oculus account with the name change.
- 2-718-281-828 5y ago"As we’ve focused more on work, and frankly as we’ve heard your feedback more broadly, we’re working on making it so you can log into Quest with an account other than your personal Facebook account." https://www.theverge.com/2021/10/28/22751297/meta-oculus-quest-need-facebook-account-login-password https://www.theverge.com/2021/10/28/22751297/meta-oculus-que... I'm not aware of an announcement that is regarding the present. All announcements I am aware of are regarding plans for the future.
- chaostheory 5y agoYes. That future, Q1 2022, isn’t far off. It’s disingenuous to pretend otherwise.
- zmmmmm 5y agoWhile I understand the enthusiasm to embrace this due to how good Oculus is, I'm kind of stunned how ready every one is to believe a single sentence from one of the most distrusted people on the planet. Don't forget that the whole reason this is a problem is Facebook broke a commitment made at the time of Oculus acquisition that there would not be a requirement for a Facebook account in the first place. So why are we trusting this now? Until it actually happens, and until we know exactly what the caveats are (maybe it will be just as bad or even worse than having a Facebook account) - there's very little reason to take any action based on this information. The key things that need to go are the real name requirement and the arbitrary account banning (often for reasons out of users control and with no recourse) causing loss of past Oculus purchases.