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Most gamers who try VR will do that, sure. They do like their comfort zone. Most people, though? That's a different question. Who ever said VR was, or even sho
by throwanem 5y ago
Most gamers who try VR will do that, sure. They do like their comfort zone. Most people, though? That's a different question.
Who ever said VR was, or even should be, for people who identify as "gamers"? It's a wholly different interaction style, and there's no obvious reason why anyone should expect "gamer" games already highly optimized for their existing platforms to fit it. Aiming a gun precisely in VR is a pain in the ass, but you just can't do anything that feels like Beat Saber anywhere else.
Too, the "gamer"-identified market is both deeply saturated and extremely whiny, typically demanding an endless stream of trivial iterations on existing franchises while broadly spurning on this ground alone anything that dares to attempt novelty. EA and Ubisoft are exactly what the "gamer"-identifying market deserves, and also the world leaders in being EA and Ubisoft. Try to disrupt that and you just rehash Windows phones vs. Apple and Android.
And, in both cases, why should this be something you want? Look at the Wii, which had no more use for "gamers" than they had for it, and profited handsomely by that disdain. If I were trying to get a VR studio off the ground, that's the kind of lightning I'd be chasing - try to win by doing something new, and happily leave the "gamer"-identifying niche to the more-of-the-same it so loudly insists upon.