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Phones need to have high refresh rate displays to be usable for VR without contributing to motion sickness. That's becoming a standard for the high-end phones n
by yaomtc 5y ago
Phones need to have high refresh rate displays to be usable for VR without contributing to motion sickness. That's becoming a standard for the high-end phones now, but a lot of people still have phones with 60 Hz displays, which is just not enough for VR.
- makeitdouble 5y agoDaydream/Cardboard's positioning was for very light use, in short bursts. A lot of viewers could get away with no straps nor bother with micro adjustments for that reason. It was perfect to check a YouTube VR video for instance. There needs to be more to VR than that, but I think it was still nice to have.
- chaostheory 5y agoIt wasn’t good enough. Even today people mistakenly refer to Daydream when they have a poor opinion of VR.
- thelittleone 5y ago120Hz is already on many mid range phone brands such as Realme. Won't be long before thats common. What is the cost of the Oculus headset? If phones will be capable within 2 years and you don't need another device do you think Oculus will ever be more than a temporary solution? I suspect phones will crush that market as they did compact cameras.