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Lol, you don't need linalg for graphics programming. All you need is an understanding of geometry. Thinking of a matrix as a system of linear equations has neve
by sillysaurusx 5y ago
Lol, you don't need linalg for graphics programming. All you need is an understanding of geometry. Thinking of a matrix as a system of linear equations has never once helped me. Whereas thinking of a matrix as a combination of rotations and translations has been the only tool I ever needed, pretty much.
Just sayin', if someone is truly not a math person, saying "oh yeah, learn math and then learn graphics programming" is probably just going to discourage them.
ML is supposedly all about math. And sure, I could walk you through a backprop pipeline at this point. But it took me years before that was useful knowledge to me. The practical experience of doing it was way more interesting, and it lead to more knowledge than I would've gotten with a traditional path.