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> most open-source interfaces are like eating on a diet. Because there aren't open-source contributing UX/UI designers. Almost all open source interfaces are q
by Ginden 5y ago
> most open-source interfaces are like eating on a diet.
Because there aren't open-source contributing UX/UI designers. Almost all open source interfaces are quick work done by mostly backend developers.
- chefandy 5y agoFirstly, I am one. I have ten years of full time back-end web dev experience and other types of coding for over a decade before that. I also know others— UX designers generally start in another field and dev work is a pretty common start. Secondly, that few contribute as designers rather than developers is definitely a chicken and egg situation. Designers time and effort is universally seen as less valuable than developers’ and therefore more readily dismissed or minimized. People are worse at taking critique for things they’re not confident in, and as you note, most open source projects are maintained by developers. Ever give a brand new developer a code review? Yeah. That’s about what it’s like critiquing an open source project’s beloved “quirky” interface. I’ve seen eager designers post issues in repos— some with complete wireframes and rationale having done a good amount of work already, asking for specific types of feedback— only for their system to be instantly bikeshedded into oblivion rather than productively discussed. Unsolicited contributions are often viewed as superfluous expenditures of dev time, or even viewed with outright suspicion or hostility. If it’s not submitted in the form of bite-sized PRs ready for production with the understanding that existing devs can veto any changes without any real justification. Going from a haphazardly assembled UI to a properly designed UI requires fundamental change, and that’s a lot of work. Would you contribute code in a project with those competing requirements? Before any of that, any designer interested in open source software has almost certainly made the mistake of griping about the interface for gimp, or git. It’s a good preview for what lies ahead.