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Mine scaled to about $800/month this year (from $200/month in the previous years): Escape Team, a printable escape room https://www.escape-team.com https://www
by hemmert 5y ago
Mine scaled to about $800/month this year (from $200/month in the previous years):
Escape Team, a printable escape room
https://www.escape-team.com https://www.escape-team.com
All revenue is generated via in-app purchases, and it is about 60% iOS, 40% Android.
People download and print a mission PDF with all the physical cut-fold-and-draw puzzles, then the app offers a $1.99 in-app purchase to unlock the audio narrative/gameplay for that mission. Most revenue comes from mission packs, which are $6.99 for four missions.
I am doing zero advertisement, if just works by word of mouth. I think that is because the game is a very fun and social activity. I also see hundreds (!) of custom missions being created for Christmas in the Mission Editor, there seem to be a lot of escape room-savvy Santas this year.
- hemmert 5y ago(I am really happy paying the App Store/Play Store the commission, by the way, as they handle the global tax management - I wouldn’t want to send a tax report to every country in which some user made a $1.99 in-app purchase…)
- Aulig 5y agoDefinitely a valid point, which is why I use Paddle on my website. 30% is still a huge fee for that, Paddle only charges 5% for example (and that includes payment processing fees).
- Graffur 5y agoDo you have a video of people playing this? (Quite common for board games). I can't understand how it is played.
- hemmert 5y agoYes of course, here is a spoiler-free one: https://youtu.be/_lDrUM8_hL0 https://youtu.be/_lDrUM8_hL0