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> ML trained on video, applied to gamedev, seems like a matter of time. You could do it right now. Indeed! Photorealistic GTA V using ML : https://www.theverg
by carl_dr 5y ago
> ML trained on video, applied to gamedev, seems like a matter of time. You could do it right now.
Indeed!
Photorealistic GTA V using ML : https://www.theverge.com/platform/amp/2021/5/12/22432945/intel-gta-v-realistic-machine-learning-cityscapes-dataset https://www.theverge.com/platform/amp/2021/5/12/22432945/int...
- vinkelhake 5y agoThe "photorealism" of that ML demo was vastly overstated. A lot of post processing effects in games are there to (somewhat ironically) emulate defects of cameras: vignetting, chromatic aberration, bloom, flares etc. I think this ML demo got there by effectively emulating a low-res, poorly white balanced, low framerate dash cam. I think those "defects" make people see the image looking more like the output of a real (albeit shitty) camera system. It would be more interesting to see what kind of output we could get at 4K 60fps and properly white balanced.
- deleted 5y ago[deleted]
- ajmurmann 5y agonot to diminish their work, but it just changes the look of the game too much to look more dreary. I have the suspicion that this happened because the training set seems to be based on Northern European cities whereas the game is set in LA. I wish there was a version trained the engine on LA or at least a city more similar in feel. It certainly would make for a more intuitive comparison.
- mhh__ 5y agoThey basically made it look like GTA 4