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I’ve never worked on a game where we didn’t have at least one rendering programmer who would be assigned to a particular platform, even with Unreal or Frostbite
by CountSessine 5y ago
I’ve never worked on a game where we didn’t have at least one rendering programmer who would be assigned to a particular platform, even with Unreal or Frostbite or whatever. Major titles will still write their own platform-specific shaders, they’ll still tweak and modify the game middleware, and they still incur a per-platform, per-api costs.