3 ms·
IMO, the following will take 5 to 10 years IMO, VR will skyrocket when: We have a portable headset that is: Affordable 4k resolution per eye Has decent mix
by mettamage 5y ago
IMO, the following will take 5 to 10 years
IMO, VR will skyrocket when:
We have a portable headset that is:
Affordable
4k resolution per eye
Has decent mixed reality capabilities (e.g. see the Varjo XR 3 as an example on YouTube)
Has a good omnidirectional threadml that is affordable (i.e. walking, running and moving should be possible as it is normally). I find the current threadmills that I see (e.g. KatVR) a good step in the direction but still too problematic.
Killer apps are (from concrete to abstract):
Having multiple monitors in your room. Now you can travel with 10 monitors in your backpack.
90% real simulations (try Golf+, Eleven Table Tennis and Thrill of the Fight — those games are already there).
Mark Zuckerberg his vision of the Metaverse, which I interpret as: being able to mix and match hanging out and playing games together in VR (note: more companies than only Meta could work on this). Reasoning: gaming together is simply a specialized form of hanging out.
Software-dizing hardware interfaces. The more stuff we put in VR/AR (especially force feedback mechanisms), the better we can mimic the feel of hardware interfaces. In certain cases it will feel real enough and then you can import the entire hardware device into software/VR/AR and suddenly thr production of such a device is now much cheaper. For example: a realistic electronic keyboard in VR. I don’t know how to solve for the force feedback in this case but I do know that there is other hardware for which this must be easier.
Source: I bought an Oculus Quest 2 a month ago to play around with VR while constantly asking what it is lacking and what will make it awesome.