4 ms·
would be truly amazing if Fabien can pull it off. there is so much secrecy surrounding video game development in japan. especially the 8 and 16-bit era. i was
by blondin 5y ago
would be truly amazing if Fabien can pull it off.
there is so much secrecy surrounding video game development in japan. especially the 8 and 16-bit era. i was very interested in how they did pixel art back then. they supposedly drew them using special keyboards and CRT monitors.
there is one page on the whole internet that briefly mentioned the process.
- fabiensanglard 5y agoFrom what I gathered on Akiman Twitter, they drew on 16x16 rectangular grid paper and then manually translated that to pixels with a keyboard using arrows keys and 0-F keys. That's it.
- kevin_thibedeau 5y agoYou can see Nintendo's process for SMB here: https://www.youtube.com/watch?v=DLoRd6_a1CI https://www.youtube.com/watch?v=DLoRd6_a1CI
- rzzzt 5y agoThere is also some footage about digitization/level design in this SMB3 documentary (they might be using the same sources though): https://youtu.be/MxT6IwUtLSU?t=671 https://youtu.be/MxT6IwUtLSU?t=671 The mouse with the crosshair is a nice idea!
- buescher 5y agoThey still make digitizing tablets, don't they?
- kevin_thibedeau 5y agoWacom has a mouse with a cursor on it.
- bluedino 5y agohttps://vgdensetsu.tumblr.com/post/179656817318/designing-2d-graphics-in-japan-from-the-late-70s https://vgdensetsu.tumblr.com/post/179656817318/designing-2d...