4 ms·
With the PS2 Sony were already some way down the road that led to the PS3 and Cell and all that complexity, what with the various vector units in the Emotion En
by fredoralive 5y ago
With the PS2 Sony were already some way down the road that led to the PS3 and Cell and all that complexity, what with the various vector units in the Emotion Engine CPU and slightly odd graphics pipeline. So its not surprising its somewhat hard to emulate, although as other post points out it should work nowadays.
The Dreamcast is somewhat simpler, a fairly straightforward CPU and an "off the shelf"[1] PowerVR chip that isn't as weird (though the tile based rendering stuff is I guess?). Cue emulator authors pointing out all the weird annoying bits of the Dreamcast I've missed.
[1] In itself an interesting choice for the late '90s, when consoles still nearly always had bespoke graphics, instead of just variants of PC GPUs.