3 ms·
These retrospectives on the Dreamcast rarely seem to bring up the fact you could play burned CDs on the system or the shared architecture with the Atomiswave ar
by dfxm12 5y ago
These retrospectives on the Dreamcast rarely seem to bring up the fact you could play burned CDs on the system or the shared architecture with the Atomiswave arcade systems the wildly popular (to this day) NAOMI arcade system. Or the Microsoft collaboration. I also feel like more could be explored around SegaNet and its relationship to ALL.net whose legacy is now felt today every time someone sits down at an arcade to play Guilty Gear Strive.
Especially of interest on a site like hackaday, they don't mention the homebrew scene: https://en.wikipedia.org/wiki/List_of_Dreamcast_homebrew_games https://en.wikipedia.org/wiki/List_of_Dreamcast_homebrew_gam...
Or the ports of Atomiswave games to DC: https://www.retrorgb.com/dreamcast-atomiswave-ports.html https://www.retrorgb.com/dreamcast-atomiswave-ports.html
- giobox 5y agoI was unaware one could do this, a quick Google suggests CD-R booting only possible out of the box on early Dreamcast models as a fix was introduced? A dirty but effective copy protection would have presumably been to just make use of the full 1GB of storage the retail Dreamcast GD-ROM discs had, making them to large to copy to a generic CD-R.
- monocasa 5y ago> I was unaware one could do this, a quick Google suggests CD-R booting only possible out of the box on early Dreamcast models as a fix was introduced? It was the vast majority of them. > A dirty but effective copy protection would have presumably been to just make use of the full 1GB of storage the retail Dreamcast GD-ROM discs had, making them to large to copy to a generic CD-R. They did that, so then the release scene would re-encode whatever videos inevitably were taking up space, and bring it back down under 700mb.