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> If that's the case, the developers aren't really competent. Having worked on delivering portable Linux binaries that had to access OpenGL/Vulkan and audio -
by q3k 5y ago
> If that's the case, the developers aren't really competent.
Having worked on delivering portable Linux binaries that had to access OpenGL/Vulkan and audio - yeah, no, it's actually difficult and requires tons of Linux experience. Unless you just want to target some arbitrary subset of 'popular distros', but that's not actually portable.
Shipping a Win32 .exe _is_ the easiest way to get portable Linux games. It will work on _every single distro that has wine_, including weird ones like NixOS or Void or Ubuntu 14. It's an unfortunate fact, but the Linux userland ecosystem is extremely hostile to binaries built outside of a distro's ecosystem.
Send me a tarball of something that draws a Vulkan cube, plays music and responds to user inputs - and I'll eat my hat if it runs on every Linux machine I have in my house.
- rbanffy 5y ago> Unless you just want to target some arbitrary subset of 'popular distros' I looked into their website for a breakdown of users per distro, but I’m almost willing to bet that covering SteamOS, Debian Testing, and Fedora Workstation will get you almost everyone indirectly.