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Cool project, but the intro on Kickstarter is grossly misleading. It implies that you have a way to obtain the data about what should be rendered in addition to
by sskates 15y ago
Cool project, but the intro on Kickstarter is grossly misleading. It implies that you have a way to obtain the data about what should be rendered in addition to projecting it, when in reality this project is only about the projection part. It's not bad to talk about potential applications, but you're implying that they're part of the project when they're not.
- jonmrodriguez 15y agoWe will fix it tonight. Thank you for the feedback, and sorry for the overly lofty rhetoric.
- JabavuAdams 15y agoAre you familiar with Steve Mann's wearable computing work? I bought a Kopin cyber-display around 1998-2000, and one problem with all of these displays is that they have a tiny field of view. It feels a lot more like looking down a sight than having some kind of full-scene overlay. I've also tried using the 3Com MPro mini projectors to back-project onto a phone-sized screen. With the default optics, the best image I could get had the projector 20 cm from the screen, and the screen 10 cm from my eye.
- jonmrodriguez 15y agoOf course, Steve Mann's telepointer helped define the field of AR! If you (a user) do think that screen size is too small, it is possible to take the approach of having large, opaque screens that show the entire scene, so none of the real light makes it through. For example, imagine a helmet that has two screens inside, which are showing a heavily augmented version of the video streams from a pair of plenoptic cameras (lytro.com) that are mounted on the front of the helmet.