5 ms·
Anti-cheat is really only a problem for the big multiplayer games. But it’s a huge problem. Cheats are big business for the top multiplayer games. My gaming fr
by PragmaticPulp 5y ago
Anti-cheat is really only a problem for the big multiplayer games.
But it’s a huge problem. Cheats are big business for the top multiplayer games. My gaming friends and I simply stop playing for a while when new cheats come out and run rampant because losing to cheaters every other round gets old fast. I understand why developers have to do something about it.
If a Linux version was released and deemed easier to cheat with, scores of cheaters would be installing Ubuntu that night just to start cheating. This is why I don’t see Linux versions of AAA multiplayer games coming any time soon.
- zinekeller 5y agoVery good on summarizing the problem. No, it's not sales, it's because some people are outright horrible and will do anything in their power to get those imaginary trophies. If someone has a decent solution on this that doesn't rely on client-side DRM, I'll (and many, many others) would gladly hear your solution, as long as it's actually workable and not "ban them" (everyone tried that but it's easy to evade) or "actually, give your personal info" (I think everyone will agree this is worse than most DRM solutions).
- User23 5y ago> I think everyone will agree this is worse than most DRM solutions You think wrong. A social credit score system is odious for real life, because the only way not to play is to die. On the other hand if you ruin your gaming reputation as a cheater and nobody wants to play with you, well that's on you. Playing CoD or whatever isn't a human right. It's also ethically acceptable because it would be purely opt-in. Cheaters and others who don't want to provide proof of identity are welcome to play with other players who don't care about cheating. Rooting my computer is a far greater violation of my autonomy than asking me to prove who I am.
- ajvs 5y agoI'd like to see games integrate a "trust score" mechanism where known configurations like immutable distros e.g. Fedora Silverblue, cloud gaming platforms and consoles don't have to run a client-side anti-cheat at all because they already are using known, unlikely to be hacked configurations. This way competitive gamers can opt for more restrictive platforms to play games from, but then don't have to install a rootkit.
- looperhacks 5y agoHow would the software know the presented configuration is correct? Cheat software should easily be able to fake a "safe" environment
- t0suj4 5y agoI actually miss the community servers that were pretty common in CS 1.6 days