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Yes, I’ll admit that part of the article is was a bit unclear to me. On iOS for example, you have to use Safari as your rendering engine. Chrome, Firefox, and a
by cebert 5y ago
Yes, I’ll admit that part of the article is was a bit unclear to me. On iOS for example, you have to use Safari as your rendering engine. Chrome, Firefox, and any other browser ultimately us that on iOS. Android the os-provided rendering engine is Chromium. For desktop OSes I didn’t get the impression that they’re building their own rendering engine and at this point it would be a hefty engineering effort to do so. My assumption is that Chromium would be the underlying technology most commonly employed here.
- deleted 5y ago[deleted]
- dkdbejwi383 5y agoOne can use WKWebView on MacOS as well as iOS. How they will support Linux is a mystery.
- BurningPenguin 5y agoProbably depends on the GUI framework they're using. QT uses Chromium for its QtWebEngine. I think that would be one of the most sensible choices to achieve cross platform support.
- deleted 5y ago[deleted]
- neoberg 5y agolynx