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> And, to me, creating bones of a character seems a lot like extracting individual hits of a beat. I agree. > (Let's assume that you own the copyright to the
by blagie 5y ago
> And, to me, creating bones of a character seems a lot like extracting individual hits of a beat.
I agree.
> (Let's assume that you own the copyright to the underlying recording in the ReCycle situation, so as to avoid a discussion of the legal implications of sampling music.)
And this assumption isn't valid, and it's precisely where the complexity comes in. The tool doesn't just create bones. It has a bunch of rather nice gaits which presumably a human artist designed to be nice to look at:
- 8 dancing movements
- 8 funny movements
- 7 jumping movements
- 9 walking movements
I think those are analogous to the samples you're using in your example. If the sample is a generic recording of a piano, that's one thing. If it's Justin Bieber saying "Stay," that's another thing.
- dls2016 5y agoGood point, which I didn't appreciate. But I'd argue the pre-programmed gaits are more analogous to "presets" and not samples. To be honest I don't if use of presets falls under the same copyright rules as use of samples.